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Procedural Concrete Shader

I would like to draw your attention to a certain tutorial that caught my eye.  Jonas Noell in a nice and clear tutorial, describes the process of creating a procedural concrete shader. You still need textures to create this shader, but the whole process of texture mapping and blending is done in the material editor. An amazing method that will come in handy when texturing large, complex objects.

Apple design book

Designed by Apple in California – Book

One of my guiltiest pleasures is collecting architectural albums. I love these moments of come and quiet, with a heavy book on the table and beautiful and inspiring photos in front of my eyes. I’m also a huge fan of Apple’s “Think different” way of making things. Whether is good or whether is bad, Apple is surely the company that makes people talking.